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Wesnoth Units database

Junior Commander

(image)

Scarcely 17 or 18 years old, the sons of knights and lords were given mounts and swords and told to become leaders of men. Those whose mettle was strong enough for the task became the commanders of the armies of Wesnoth. Special Notes: The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level.

Advances from:
Advances to: Horseman Commander
Cost: 19
HP: 34
Movement: 6
XP: 45
Level: 1
Alignment: lawful
IDJunior Commander
Abilities: leadership
(image)spear
pierce
6 - 3
melee
Resistances:
blade20%
pierce-20%
impact30%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Cave420%
Deep Water9920%
Flat140%
Forest330%
Frozen230%
Hills240%
Impassable9920%
Mountains9920%
Mushroom Grove420%
Sand230%
Shallow Water420%
Swamp420%
Unwalkable9920%
Village140%